using System;
using UnityEngine;

[Serializable]
public class RatePopupValues
{
	[SerializeField]
	private int afterSession;

	[SerializeField]
	private int minGameTime;

	public int AfterSession
	{
		get
		{
			return afterSession;
		}
	}

	public int MinGameTime
	{
		get
		{
			return minGameTime;
		}
	}
}
